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“We don’t want to go too far”: Even Hidetaka Miyazaki Knows One Decision Could’ve Been the Self-Destruct Button for Dark Souls 3

Author

Matthew Sanders

Updated on April 03, 2026

There are a lot of elements that are taken into consideration when making a video game. One of the major elements of all the Soulsborne games created by Hidetaka Miyazaki, is the insane level of difficulty they pose for the player.

Managing how hard you want your game to feel for the player is a challenging task, as one wrong move can open the floodgates for negative feedback from fans. Talking about how he avoided this exact issue before the release of Dark Souls 3, Miyazaki explained via VG247 his ambition while producing these games.

Hidetaka Miyazaki (Left) reveals how he sets the right amount of difficulty in his games | Still from The Game Awards 2022
Hidetaka Miyazaki (Left) reveals how he sets the right amount of difficulty in his games | Still from The Game Awards 2022

Director Of Dark Souls 3 Reveals One Of The Biggest Challenge While Producing His Games

There are many obstacles a director faces while creating a video game, and as mentioned before, one of the biggest is setting the perfect amount of difficulty for the game. Talking about how he overcame this challenge while creating the Dark Souls series, Hidetaka Miyazaki revealed-

“When you think about it, the difficulty in the Dark Souls franchise so far has been something that players have eventually been able to overcome. So when I show concern to the development team members, that’s why the term I use is unreasonable – basically, we don’t want to go too far. It’s about striking a balance.”

SUGGESTED“Oh, this is too difficult”: Hidetaka Miyazaki Admitted He Stopped Several Times When it Became Unreasonably Tough to Beat His Games
“Oh, this is too difficult”: Hidetaka Miyazaki Admitted He Stopped Several Times When it Became Unreasonably Tough to Beat His Games

Miyazaki ultimately unveiled how the games he had created till that point had been something the players had been able to tackle by themselves. However, when during the production he feels there is an unreasonable amount of difficulty being put in, he points it out to other team members, hence creating a balance in difficulty.

The director informs other team members to tone it down when difficulty reaches an unreasonable amount
The director informs other team members to tone it down when difficulty reaches an unreasonable amount

Another major factor that makes all the Soulslike games unique is their storyline. All the games created by Hidetaka Miyazaki include an intriguing storyline that can keep the player hooked for hours. A recent theory states how nearly every single game made by the renowned director might be linked to each other in a grand timeline.

New Theory Speculates How Hidetaka Miyazaki Games Are Interlinked With Each Other

The prediction starts by stating how the transcend humanity ending available in Bloodborne may be a prequel to the events of Elden Ring. It mentions how our main character becomes the outer god known as the greater will and protects the Lands Between from the influence of other evil and outer gods.

The main character of Bloodborne allegedly became the Greater Will in Elden Ring
The main character of Bloodborne allegedly became the Greater Will in Elden Ring

After the eventual incident of the Shattering, our tarnished character comes along in the scene, finally allowing the evils of the world to pour into The Lands Between if we choose Ranni’s ending, as it removes the influence of the Greater Will. Covered in ash and fog, the theory concludes by predicting how the events of Elden Ring follow into that of Demon Souls and finally, Dark Souls.