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Rust PC Update Release Time, Patch Notes, and Server Wipe Today (April 7)

Author

Mia Phillips

Updated on April 01, 2026

It’s the first Thursday of April, which means Rust PC players are gearing up for the brand new monthly content update as well as a fresh server wipe.

Whether you’re eager to know exactly what time the new content update is arriving, or you want to find out what’s included in today’s patch, DualShockers has put together everything you need to know about the latest Rust PC update below.

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Rust PC Update Release Time & Server Wipe (April 7)

The official Rust Twitter account confirmed in a new post that the monthly content update would be arriving on Thursday, April 7th, 2022 at 11AM PT / 2PM ET / 6PM UTC / 7PM BST. This will also be the same time that the monthly server wipe takes place across all official Rust PC servers.

Following the new server wipe, players will be prompted to download a brand new patch before they can jump back in. But, thankfully, there’s plenty of new content for Rust fans to discover as part of the new update. Make sure to check out the official patch notes further down this article for full details.

Rust's monthly wipe and content update will be released this Thursday at 19:00 BST / 18:00 UTC / 14:00 EST

April's update will bring the above rail network, powerline ziplines, new achievements, further updated monument lighting and more.

— Rust (@playrust) April 4, 2022
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Rust PC Update Patch Notes (April 7)

Below you will find the official patch notes for the April 7 Rust PC update, for full details on today’s new features make sure to check out the official Rust website.

FEATURES

  • Powerline ziplines
  • 18 new achievements
  • Server analytics on official servers
  • Added dog tags (for event use only)

IMPROVEMENTS

  • Generic snowmobile model updated to include visible lights
  • Updated landmine model
  • Magnet crane pedals now animate and have IK for the driver’s feet
  • Added a blue light to the Magnet Crane cockpit. When the magnet crane cabin is within 10 degrees of facing straight forward, it lights up
  • Holding the crouch key while in the Magnet Crane now automatically rotates the cabin back to zero
  • Debug camera controls while spectating or in demos now uses the players movement bindings instead of WASD
  • Made lighting improvements to Airfield, Arctic Research Base, Excavator, Fishing Villages, Lighthouse and Stables monuments
  • Loading screen now alternates between a selection of images

FIXED

  • Hopeful fix to prevent certain crashes when switching servers
  • Fixed missing passthrough name on DLC industrial wall lights
  • Fixed camper module rear lights not working correctly
  • Fixed magnet crane physics behaving strangely when the magnet arm was extended far out in front
  • Magnet crane is now much less prone to ‘digging in’ its magnet arm, getting it stuck in the ground without being able to easily back out
  • Fixed players being able to grip on to the sides of the train tunnel elevator shaft while falling down it
  • Fixed not being able to kick passengers from the taxi module
  • Fixed not being able to hear notes played from deployed instruments while mounted to something
  • Fixed the helmet slit overlay blocking the status effect UI, and fixed the scope overlay being in front of the helmet slit overlay
  • Fixed the autoturret idle animation moving more slowly at higher server framerates
  • Fixed Rust’s graphics Quality setting defaulting to 0/6 (“Super Potato”) on first install. Set the default to 4/6 (“Good”)
  • Fixed loading screen text overflow
  • Fixed Ice AK showing an extra particle effect in first person
  • Fixed snowmobile losing fuel after reskinning
  • Fixed unable to mount vehicles after a server crash
  • Fixed a number of harsh road intersections